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Archive for the ‘World of Warcraft’ Category

What’s up?

09 Jun

So I wonder if anyone is still reading this blog, or are even remotely interested in my words of wisdom.
In any case for the one reader who ponders my absence, I will summarize what I have been doing since my last post.

Basically I’ve been working as always. Currently I manage the daily operation of UnoEuro. My job is mainly to reply to support tickets and make sure the servers are running smoothly. As always I still manage the Linux servers at Wannafind, along with my co-worker, and write the occasional internal scripting .
I can’t really talk about it much, since the webhosting industry in Denmark is fused with accusations and fingerpointing, if someone reads something from a hosting provider, they instantly try to twist words and ignite flames, kindda sad, otherwise I would probably post more about the subject.

I also still have my small coding projects, though my last big PHP project was coding Unoeuro, it was a lot of fun and took me 2 months working day and night – Winamp running in the background and Dreamweaver in the foreground – It’s funny how some songs now instantly remind me of those months of coding, it’s like they are burned in to my memory.

In my spare time? Well I got hooked by that damn World of Warcraft, what can you do? It’s like a drug (and as you will see in a minute, I love it).

I currently have two characters, both Paladins. The first Paladin is level 60 and on the PVP server Al’Akir, I basically never play that Paladin, since I got bored of world PVP and the server sucked in terms community.
My other Paladin is also level 60 and located on the PVE server Kul Tiras, he’s currently in an end-game guild which is struggling with C’thun phase 2, he has full Lawbringer (Tier 1), Judgement (Tier 2) and currently 58% through rank 13 in the PVP ranking system. Both Paladins are named Saroz, a name I came up with on the character creation screen.
I’m an officer in the guild and i manage the Website, Forum, DKP system and the Ventrillo server. This is my first game where I’ve talked to my fellow players through voice communication, and it’s really been a blast to get to learn so many new people from all over Europe, let’s just say I’ve come to learn a few nasty greek words.
The game, and indeed the guild, has its ups and downs, unlike anything I’ve ever experienced before in a game, this game is something you put your heart in to, something you prioritise because you got 40+ other players counting on your presence for raids.
I’m moving to a new apartment next month, which I am really looking forward to and should provide a nice change of scenery.

Serendipity? After I started playing World of Warcraft I sort of gave up on Serendipity. I was never comfortable with the community to be honest, I guess I have my own way of doing things and every time I tried to move the project in the direction I wanted it, I got hit by a brick wall of objections.
To be honest, Serendipity is like a huge patchwork, it’s based on a codebase and a concept that was created more than 5 years ago, and since then we’ve tried different ways of patching that framework up, I guess this is where we found our different ways of approaching that problem. We tried patching it up section by section, redesigning one part of the code and then the next, however as you may have guessed, the result is just another patchwork, it never really solved the root of the problem. I can see much of my code still lives, so that’s kind of fun.

I installed WordPress the other day and noticed it didn’t have a Serendipity importer, so I started coding one and immediately found a HUGE annoyance.. Who the HELL thought it was a good idea to absolutely abuse extract()? I got variables all over the place which I have NO idea where originates *golfclap*

Anyway, enough ranting, I’ll try and post more about less in the future :)

 

World of Warcraft hits major critique

20 Jan

Blizzard has decided not to release any more copies of World of Warcraft (so far only in the US), because they are unable to maintain server stability.

filefront has the story, but Penny Arcade tells the truth from a player point-of-view:

we hereby revoke 2004 Game of the Year status for Blizzard’s “World of Warcraft,” effective immediately.

I would not disagree with you if you said that the game was good – indeed, as delivered, I still maintain that in the Massive genre it provides the greatest reward for the least nuisance. It also succeeds in many ways corollary to that, but I’ve said plenty of things along those lines, and the puff piece phase is over – particularly with the European launch en route. Now is actually a good time to appraise their technology. It is, in a word, wanting.

I’m putting aside issues like class balance or Gamemaster abuse, because honestly those things are only a problem when the fucking server is up. They will no doubt be very interesting topics eventually, but it’s actually four and five times a week at this point that I can’t even log in to the game. It’s not like I’m sitting here trying to connect at odd hours so I can catch them in something, either – this is in prime time, or on a weekend. The mail system works when it is good and ready. The servers themselves appear to have other things on their mind.

Every week, there is some new calamity that necessitates some huge response on their part, servers are coming down, but if you think that the servers coming back up again will represent an improvement in the basic functionality of the game you’re mistaken. They took them down most of the day Thursday (and again for “emergency service” on Sunday), and when they came back up it should have been something supernatural but it was actually utterly imperceptible. It should have been like when the Genesis device hit and a lifeless rock became a fucking paradise. That didn’t happen. So, if I say, as I’m about to, that their emergency service amounts to parlor tricks, what evidence can they give to the contrary? Because near as I can tell they’ve been doing “emergency service” since release, only they used to credit people’s accounts for it.

Honestly Blizzard took on more than they could handle. They obviously don’t have the architecture to support such a large game. It’s pretty easy to see that the problem is not with the amount of servers they deploy, but rather the code itself. Their network code and server code is obviously not able to handle the load of an MMORPG. The signs were there during the open US beta, but Blizzard chose to ignore them. Now they have a serious problem because they can’t sustain a stable experience. Their system obviously doesn’t scale very well.

The issue of Gamemaster abuse is also a big problem, people getting banned and their name changed for virtually nothing.

I wonder if they are still going to release in the EU, fully knowing they are very likely to encounter the same problems. They have the opportunity to push back the deadline, since there have only been speculations as to when the EU release would occur.
In their defence, the EU beta is smooth so far, one could speculate that they have learned from the US release and changed their server setup or lowered the number of players per. server, the latter being the most likely and only raises another problem, nobody wants to play on an empty server.

Good luck Blizzard, it’s going to be interesting to see how you handle this.

 

Word on World of Warcraft european final beta

11 Dec

Update from blizzard:
The Blizzard Europe team is working day and night to bring World of Warcraft to you as quickly as possible. Very soon we’ll start testing the localized versions, and as soon as we’re sure this works correctly we’ll move on to the European Final Beta Test.

There will be no additional batch of beta testers added with the start of the localization testing. The next batch of beta testers will include those who bought the pre-order box through the official Blizzard European Pre-Order campaign. This batch will be added at the start of the European Final Beta Test.

My beta-kit arrives on the 17th of December, so let’s hope that marks the beginning of the beta.

 

World of Warcraft benchmarks? You’re kidding, right?

09 Dec

When I first read about benchmarking World of Warcraft I thought it was a joke. The graphics is not even close to Half Life 2 or Doom 3, so why bother if you cannot push your computer to the limit?

But acording to GameSpot, it seems you can indeed make World of Warcraft more beautiful by upgrading your machine. Check out the benchmarks.

I thought World of Warcraft was great when I played the beta, but it never occured to me that I could tweak the graphics. That’s got to tell you something about this game. I’ll have to look into this when my BetaKit arrives, and I can play World of Warcraft again. Might be time for a hardware upgrade :)

 

World of Warcraft, a massive success

25 Nov

Some quotes:

“In just one day, World of Warcraft sold through an estimated 250,000 copies to players. Over 200,000 accounts have already been created, and peak concurrency across all active game servers has been above 100,000″

“We launched with 41 servers in the U.S. yesterday, and we are bringing up an additional 34 servers today to accommodate the influx of players.”

“World of Warcraft has once again shown that Blizzard consistently delivers the best games in the industry,” said Robert McKenzie, vice president of merchandising at GameStop. “It sold better than any other PC game this year – in fact, World of Warcraft enjoyed the best day-one sell-through GameStop has ever seen on a PC title!”

The math:
250.000 players x 1 month x $15/month = 3.750.000 million dollars every single month

… and 250.00 players is just for the first day of sales.

In short, World of Warcraft is a HUGE success and it seems like Blizzard can handle it (they put up servers to handle the load)

 

New World of Warcraft stuff

15 May

Check out this great site about World of Warcraft on E3 2003….

A new gameplay trailer has been released…

HAH, all DAOC servers will be abandoned when WOW is released. Check out that trailer, it’s fantastic!